Which Unit Weaker or Stronger to Which?

Barrack Units
Champion
Good vs: | Skirmishers | Rams              | Camels |             
Bad vs:  | Arbalests     | Cavalry archers | Hand cannoneers | Paladins | Scorpions
Attack Bonus: None
Pikemen
Good vs: | Paladins | Camels | all non-ranged mounted unique units |
bad vs: | Arbalests | Cavalry archers | Hand cannoneers | Champions | Scorpions |
Attack Bonus :  +20 vs all mounted units (exceptions: +48-Elephants, +6-Cataphracts, +11-Camels
Archery Range Units
Arbalest
Good vs: | Champions | Unique infantry units with low pierce armor | Hand cannoneers
Bad vs: | Paladins | scorpions | rams(meant to draw fire so other units dont get damaged) | skirmishers |
Attack Bonus: None
Skirmisher
Good vs: | Arbalests | Cavalry archers | Hand cannoneers | and all unique archer units
Bad vs: | Champions | Paladins | Camels | Rams(meant to draw fire) | scorpions
Attack Bonus: +4-Archers (all) Minimum Range: 1  
Cavalry Archer
Good vs: | Champions | Hand cannoneers |
Bad vs: | Paladins | Camels | Skirmishers | Rams(meant to draw fire)
Attack Bonus: None 
 Hand Cannoneer
Good vs: | Champions | halberdiers | all unique infantry units |

Bad vs: | Paladins | Arbalests | Skirmishers | Cavalry archers | Rams(used to draw fire) | All unique archer units

Attack Bonus: +10-All infantry
Stable Unit
Paladin
Good vs: | Champions | Arbalests | Hand Cannoneers | Skirmishers | Cavalry Archers | Rams | Scorpions | All infantry and archer unique units (except Teutonic Knight) |
Bad vs: | Camels | Too Much Pikes |
Attack Bonus: None
Camel
Good vs:  | Paladins | All unique mounted units (except War Elephants, Cataphract, and Mameluke) | cavalry archers
Bad vs: | Champions | All unique infantry units | Too Much Pikes
Attack Bonus: +16-Malmalukes, +18-All other mounted units (except Cataphracts)
Siege Workshop Units
Ram
Good vs: | Archer units (to draw fire) | Scorpions (to draw fire) | Scorpions (to kill) | Trebuchets (to kill) | All buildings
Bad vs: | All hand-to-hand units | Champions have attack bonus vs Rams
Attack Bonus: Siege Ram: +40-Siege, +200-Buildings(with siege engineers tech), +240-Buildings(w/o siege engineers tech) Capped Ram: +40-Siege, +150-Buildings(with siege engineers tech), +180-Buildings(without siege engineers tech)
Scorpions
Good vs: | All hand-to-hand units with low pierce armor | when massed(40 or more) can kill units with high pierce armor as well
Bad vs: | Enemy army with rams followed by other units | Rams | themselves
Attack Bonus: +8-Elephants, +2 rams, +4 buildings Minimum Range: 4 Special: Darts damage everything in their path
Castle Units
Trebuchet
Good vs: | Buildings | can work well against and Scorpions if u manually control it |
Bad vs: | Any non-archer unit that attacks it |
Attack Bonus: +250-Buildings Minimum Range: 4
Throw Axemen 
Good vs: | Champions | Camels | Unique infantry units that dont have high melee armor | Rams 
Bad vs: | Scorpion | Skirmishers | All archer units | Hand Cannoneers | Paladins 
Attack Bonus: None Special: A weak Champion which has 5 range instead of 0, which makes them very deadly when massed

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